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List Price: $19.99
Our Price: $4.13
Your Save: $ 15.86 ( 79% )
Availability: N/A
Manufacturer: Electronic Arts
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Average Customer Rating:     

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Amazon Maximum Age: 20 Amazon Minimum Age: 204 Batteries Included: 0 Binding: Video Game Brand: Electronic Arts EAN: 0014633151596 ESRB Age Rating: Mature Feature: Amazing new graphics with pre-rendered cutscenes that look like they came from the movies Is Autographed: 0 Is Memorabilia: 0 Label: Electronic Arts Manufacturer: Electronic Arts Model: 14633151596 Platform: Xbox Publisher: Electronic Arts Release Date: 2006-06-15 Studio: Electronic Arts
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Features
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Amazing new graphics with pre-rendered cutscenes that look like they came from the movies More realistic physics - Objects have varied and appropriate mass, density and physical properties Incredibly advanced AI as enemies adapt, plan, improvise, and respond Hordes of new aliens and other enemies, plus a plethora of new guns and weapons
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Editorial Reviews:
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Half-Life 2 deliversa new level of realistic action and excitement. Players return to the world of Gordon Freeman, as he returns to the Black Mesa research facility. The aliens are pouring into our world, and Freeman becomes part of a resistance group to stop them. New weapons, new enemies and new characters are waiting -- along with major enhancements in animation, artificial intelligence and graphics.
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Spotlight customer reviews:
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Customer Rating:      Summary: Good but short Comment: Really enjoyed this game, good graphics and story line. Wish it was a little longer and that you could play more than one player. Middle levels challegeing but end level to easy.
Customer Rating:      Summary: Style with little substance. Comment: Visually this is one of the most impressive games out there, and is pretty much the only element that makes it worth playing. People keep praising how good the story is. Nonsense! This game has very little in story, it has ACTION SET PIECES. Much of them are quite interchangeable with each other, within each of the main acts you pretty much shuffle them around and it wouldn't make much difference. For example, the early chase sequences all look like the L.A. river/Sepulveda basin. The main character is basically a non-entity, so why would he have such a following in that world? You're character seems to contribute very little to the events except for the finale. With all the attention they made to character models you can't even interact with them like in the first game. The A.I. is bad, and clearly scripted which looks more apparent on open sized levels.
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